As you probably know, the basic movement of modern capoeira is ginga. In theory, it is supposed to be used to move around the adversary and confuse him.
However, in practice, when contemporary capoeristas get into a fight, they quickly abandon ginga and fight upright like a kickboxer. This tells us that modern ginga is useless in a fight.
With the original ginga, it is different: The peneiraçao, as it was called in Carioca, was frequently used in real fights; even with weapons (clubs, sticks or straight razors).
(Peneiraçao by Kalixto Cordeiro, 1906)
The basic difference is the mechanics. A proper peneiraçao is done using a special mechanics I call Seduction1. (Monkey+Seduction1)
This makes the peneiraçao very quick and changeable. Add LightLegs modificator and you have a very springy footwork.
(Thus Peneiraçao is done using Monkey+Seduction1+LightLegs archetype).
(Peneiraçao, engraving from 19th century)
You can use peneiraçao to move around the adversary like a lightning spark, as the old authors used to say about old capoeiras.
Here is how you use the peneiraçao:
You move around the adversary using a normal stance; then, when you want to disquise your attack or generally confuse the opponent, you switch into peneiraçao and start dancing around him.
In the next lessons, we will see some basic techniques you can use.
In some sources, Peneiraçao is also called 'Passo-a-dois' (Moraes Filhos, Festas e Tradicoes Populares do Brazil (1893)).
Peneiracao functions in all three parts of tactics scheme
-it conceals the approach to contact for guardbreakers
-it hides the true distance for jabs
-it presents a moving target for attacks (counters)
With Peneiracao, there is one additional special tactics I call tearing. Using peneiracao, you can so quickly jump forth again and again into the opponent so he has trouble backpedalling; and as he backpedals, you tear him up using your guardbreakers(especially rasteira and cocada). It is an agressive way to use guardbreakers; used when the opponent has a tight guard.
Peneiracao can be done with two guards: High one and low one.
The high one is better for hand jabs.
Tthe low one for tearing/guardbreakers (cocada). This applies for more defensive opponents.
If you expect attack, go for high guard so you can check opponent's attacks with your hands if needed.
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